BORAT
A Film Review
Le Chupacabra
Age Rating: 18+
Genre: Comedy/Documentary
Borat: Although Kazakhstan a glorious country, it have a problem too: economic, social and Jew.
Hey there, I'm 'Le Chupacabra' from the 'Rising Stars' magazine (part of the Daily Star). This is an archive of all my RS work and more! Feel free to browse around!
BORAT
A Film Review
Le Chupacabra
Age Rating: 18+
Genre: Comedy/Documentary
Borat: Although Kazakhstan a glorious country, it have a problem too: economic, social and Jew.
The Cracks of Doom
By Le Chupacabra
The World as we know it is rife with the mysterious, the unknown and the weird. How were the Pyramids erected? What sinister power curses the Bermuda Triangle? Why the hell did the Sumerians go and invent school? Answers that, ultimately, may remain... unanswered.
Even in our little motherland of
So what unspeakable evils did we find in those putrid depths? Read on…
Teenage Mutant Nin… er… Ganja Turtles
The Grinch and the Spirit of Eid
MARVEL NEMESIS
RISE OF THE IMPERFECTS
By Le Chupacabra
There are crap games and there are utterly shit games. Now, wheeeeere to place this one on the Craptacular meter, hmm? Probably near the top five, for resembling poo to the nth degree.
That's right, EA has done it again.
Blowing at least a few million green, they roped in all the assets that most companies could dream of. A license from Marvel, original Marvel scribes, artists, et al. Coupling that with a concept that would cause comic fans' heads to explode with sheer joy, nothing could have gone wrong… provided that EA wasn't in charge.
I mean, in terms of presentation its pretty, not-sh*t. It uses a heavily stylised look for the characters which recalls the CG animated Spider-Man they used to show a few months back. Menus are slick, sophisticated and are pretty user-friendly, natch. That's sort of what EA's good at, innit? The new characters are also very well-designed since a major artist from Marvel was in charge of doing so. Good eye-candy here. Even, the character voices are well-done and while they're not the ones we're used to hearing in the animated Marvel shows, they're good sound-alikes that get the job done.
Unfortunately, I'm done praising this game already.
Sadly, in terms of the actual meat-and-potatoes, the gameplay, this once-promising title, really, really lacks. Really. Unlike the traditional side-perspective of fighting games this is more like a brawler set in a sort of boxed, interactive arena so you can move around the characters and let them do what they do best. In other words, it's a huge chance to mess up on making a game when you don't stick to the basics. Movement is rather sluggish for all, so you're only left to get a feel for the characters unique traits via animation and moves alone. The animations themselves are rather stilted and it seems like everyone has Play-Dough crammed up their joints. Unless a character has an auto-aiming attack (like Spider-Man's web missiles), you might as well be circling your opponent for all eternity if you want to hit. More Craptacular™ points here. The environments are interactive to the point that you can pick and chuck random stuff and damage the playing field. BUT, it lacks a certain sense of cohesion. When I use the Thing to flatten a car I want to see it implode into a crushed mass of nothingness, dammit. I refuse to get a generic explosion and end up with what looks like a black pencil case. The same applies for most things. If you want interactive destruction with a Marvel super-hero, look no further than the utterly addictive and suitably violent Hulk: Ultimate Destruction.
Here, the hits are meekly punctuated with what sounds like bizatch-slapping and special powers aren't as impressive as you'd thought they'd be. You might think it'd be awesome to bust out Wolverine's adamantium claws and lacerate your foe with a berserker barrage. Not here. Provided you actually manage to hit your opponent (a rarity with close-combat chars) you'll go into a set animation of been-there-done-that combos that just about ruin the fact that you're playing as one of the coolest characters on the Marvel roster. It's sad, to say the least. At least the grunts are authentic, so I gotta give kudos there. The controls are very iffy as well. It eschews the more traditionalist set up and ends up with a 3rd person/fighting hybrid that's a pain to use. Another bad aspect is that the new characters, The Imperfects as they are called, are just that absolutely imperfect. They feel more like different skins for the Marvel chars than anything else. With utterly ridiculous and laughably lame storylines for each (sadly, they were penned by a revered Marvel scribe), they don't come across as enticing or likeable as any of the Marvel group. But once again, most of your starting roster incorporates these freaks. In order to unlock more Marvel goodness, you have to plunge your head in the toilet after you've RELIEVED yourself, natch you must play the story mode. Words cannot describe how insanely boring, frustrating or pathetic it was. If you want a camp, yet really fun 'fighting game-action/adventurer', Mortal Kombat: Shaolin Monks offers hours of old school goodness full of high-pitched yelling, gory fatalities and tense boss fights. On the flip side, Marvel Nemesis is just plain sucktacular. It is not worth going through the pain of story mode just to unlock the Marvel characters. There are way better Marvel-based games out there (The Marvel vs. Capcom series being a shining example). Just… just stick to the starting roster and keep playing Versus mode if you insist on playing this game.
I have to admit, initially it was slightly fun (the Versus mode that is, not the story mode) but even then, that lost its appeal. If a fighting game can't retain itself through versus mode, then all hope is lost.
I was really hyped up about this game. The screenshots looked tantalising and the concept seemed brilliant (after all, Marvel vs. Capcom is one the most popular fighting games ever). However, despite a flashy, presentation, everything just plain sucked. There, you heard it here. Now back to Soul Calibur II…
BeyBlade: The new Obsession
Gaming Clichés That Refuse To Die
By Le Chupacabra
Games have been around for ages. Well okay 20 years-ish to be exact. Though games are known for the creativity they bolster, some things just never change. And thus was born… the “gaming cliché”! *cue thunder and lightening*
Bullet-Time
Ever since The Matrix, Max Payne used it. Prince of
Female characters
It’s not that female characters are themselves clichéd; it’s just how developers portray them. It seems that developers think that the average gamer’s idea of the opposite sex is a ridiculously-proportioned, dollar-figured bombshell who has to wear hot-pants and an incredibly tight top or any other super-skimpy clothes for that matter. Developers, women have breasts. Just accept it.
Collectibles
Stars, eggs, coins, monkeys - so many items, so little time! Platforming games are the prime offenders here. It’s not enough that you have to jump and grab ledges with Zen-like precision but you also have to collect what-not just to proceed. Nothing ruins immersion like finally defeating the main boss and finding out that you can’t watch the “real” ending unless you go back and pick up the slimy blue blobs you gave up collecting after the 1094325th one.
Sneaking Around
Fine: Metal Gear Solid, Splinter Cell and Thief were games that are centered on the concept of playing stealthily. But what do you say to a game that hands you a huge arsenal of weapons, gives you a playing (read: slaying) ground full of gloriously stupid goons and even lets you call in carpet bombing attacks… but… it asks you to go around undetected or else it’s game over? Mercenaries I’m looking at you…
The GTA-clone
The Japanese believe that imitation is the sincerest form of flattery, but there’s a limit to copying. Ever since GTA 3 came out, every bloody game has to have “open-ended gameplay”. I mean from Jak II to Tony Hawk’s to the blatant-but-still-not-quite rip-offs like True Crime… every game has seems to have jack-able vehicles and wide open areas. Why can’t games just do their own thing?
Button mashing mini-games
Ever get to those parts in a game where you’re taken out of the normal gameplay just to play some obscure mini-game? So you’re going along, minding your own business, when a cutscene suddenly plays: it must be time for some big boss fight! Ominous music plays and you get yourself prepared and arm all your weapons - this is it! You’re about to face the boss head-on when all of a sudden: “Rapidly Tap [button] to proceed”… no wonder so many people have broken controllers.
The Anti-hero…hero
Why does every single main character have to have the following attributes: (1) an overdone gruff, gravely voice (2) an angst-y, I-hate-the-world attitude (3) and a five-o’-clock shadow? Oh and they also have to have complete body-builder muscles. They always have to be out for some random, non-specific revenge and the use of cheesy one-liners is a must. I mean, is it too much to ask for a good guy who actually is a, you know, good friendly person?
God-mode
It all started with a game named Doom. When players couldn’t take the horror of facing three small bunnies even when armed with a tactical nuke, they turned to their one solace: god-mode. Yes, in god-mode you can become completely invulnerable: insusceptible to anything and everything they throw at you… like a god. One thing however, even gods die whenever they fall into the small hidden holes in the ground…
Boxes/Crates
Game developers are often too lazy to think of ways to fill their levels so they fall upon the oldest gaming cliché of all time: boxes. Small boxes, pink boxes, weird boxes, wooden boxes, steel boxes, heck boxed boxes… there is no dearth of them. Some games add them just to show off their “physics engine” while others just make smashing boxes an integral part of gameplay. As you all know, breakable boxes all contain coins / valuables / bombs / everything-you-need-to-get-past-something. Seriously, just let this one die!
Sequel-itis
Final Fantasy XI, Tekken 5, FIFA 200-god-knows-which-year-we’re-on… no movie or book could ever beat games for the barrage of sequels they can churn out. While movies can go into the 2s and 3s, for games, prepare to see numbers that head into the double digits. Worst of all, most of the time, it’s more or less the same game with marginally improved graphics and sound. I mean should I really buy NBA Live 2005 because it boasts a “dynamic new animation system” but it actually looks more or less like the 2001 version, except shinier? It’s high time we saw some new names! Heck, give us the same game if you have to devs, but just stop numbering them!