Thursday, December 15, 2005

Anime Review - FLCL

FLCL

An Anime Review By
Le Chupacabra

Gainax Entertainment
6 OVAs/Episodes
Age Rating 15+

Naota is your average adolescent with his fair share of the odd trials and tribulations that are juxtaposed with the experience of growing up. Of course things don’t truly get wacky till the day a crazy woman on a scooter crashes into him and then to complete the deal, wallops him on the head with her guitar. Then something strange begins to grow out from poor Naota’s cranium…


“What. The. ?” was the first thing that came out of my mouth after I finished the 6 OVAs that constitute FLCL (aka Furi Kuri). Watching FLCL was like having gone into a non-stop head-banging seizure at a heavy metal concert, having your face slapped silly, gasping for breath while drowning and also taking a trip through the minds of Dali, Picasso and other avant-garde artists. Not in that order mind you. But that’s what FLCL is… avant-garde in every sense of the world. It’s a pure assault on all of your senses; FLCL is craziness incarnate.

But is it any good? And what is it really about?

To be honest it’s nigh on impossible answering both those questions. FLCL is definitely entertaining – it certainly takes that word to unimaginable limits. An eclectic concoction of brilliantly performed rock music (by The Pillows… no, I’ve never heard of them either) and some truly memorable artwork, FLCL leaves your head reeling for hours. Images flash by at light speed and often need you to rewind and take in what you missed. But you should definitely not pass up any part of it. Rife with sight gags and subtle (and not-so subtle) cultural references, FLCL is what can be called true art.

Now the striking thing about the story of FLCL is that there seems to be nothing solid about it. It’s infinitely subliminal – it’s full of messages seemingly about everything. The beauty of it all is that each viewer will find his or her own interpretation of it. Adults will look at it from their perspective while kids will look at it from theirs. I’d like to believe that each one’s impressions will be unique. FLCL is symbolic, it’s insanely incoherent and you know what, you’ll probably never even make any sense of it even after hundreds of viewings. That is what FLCL is about, I think.

If it’s anything, FLCL is truly a work of genius and unbounded creativity that’s as profound as it is mystifying. It will shatter the limits of your imagination and perspective. And it’s definitely guaranteed to bring about some temporary insanity as well. You’ve been warned!

Thursday, December 08, 2005

Videogames as mainsteam media: Yay or Nay?

Videogames as mainstream media: Yay or Nay?


By Le Chupacabra


Consider these factoids:

  • the Xbox game, Halo 2, earned $125m on day one, breaking the all-time opening day records for any form of media;
  • Metal Gear Solid creator Hideo Kojima was hailed as one of The 20 Most Influential People of the 21st Century by Newsweek;
  • the US Army is utilising games like America’s Army for recruiting purposes and Full Spectrum Warrior for combat training;
  • the Sony PlayStation received an Emmy Award for ‘Outstanding Achievement in Technology and Advanced New Media’;
  • Nintendo’s Mario character has earned himself a wax figure at the Hollywood Wax Museum in lieu of The Matrix’s Neo and Trinity!


Makes you wonder, doesn’t it?

It also proves a very important point: videogames are no longer the niche hobby that they once were. It’s no exaggeration to say that it’s slowly become mainstream media much like films, books or even music. Today’s games are indeed a far cry from the blips and flashes of Pong or Space Invaders. Titles like the Grand Theft Auto and Legend of Zelda have sold hundreds of millions of copies over the past few years. Yet how is this phenomenon permeating into the masses?

Before, media ‘entertainment’ could be referred to that gleaned from reading books/comics, watching films/television and listening to music. All those forms run strong today, but among them (with the exception of music) they lack one feature: interactivity. Then came videogames.

For the first time, you were in near-complete control of the action, the drama and the suspense; being able to carve your own level of entertainment is a key point of the attraction towards gaming. In a society where we demand more control of our hectic lives, games are becoming an extension of our natural tendencies and much like other media, a sort of escape from reality. That’s only the beginning. Besides the fact that playing games is enjoyable in itself, they aren’t just about mashing buttons; there are titles that make you stop and think, questions about ethics and morality are raised – but aren’t those the tasks of books and movies? Not anymore. Elements of captivating storylines and multidimensional characters are not just seen from the mere audiences’ perspective. By combining that essential spice of interactivity, videogames provide the melting pot where all other media forms converge to allow experiences beyond the norm.

Games have been coined as childish, trivial pastimes by our elders, but with the complexities and minutiae involved in today’s titles, they are anything but. The casual person may see a game as nothing more than pointing a gun and shooting everything. These titles can be viewed as stereotypes that run rampant and mar the image of videogames as a creative media. But doesn’t that happen for movies and books as well?

There are many games that simply brim with a ‘feel-good’ factor that people enjoy from movies, TV or books in a way that just comes naturally. In Mario you run through levels just by timing jumps, defeating enemies and traversing through traps. It’s the simplicity of it all combined with other aspects that makes it so utterly compelling. Titles like this offer genuinely addictive fun without any strings attached. Sports titles are ones that have truly become a part of the mainstream now. In the same way that physically playing sports is a way of bringing people together into a competitive environment, the game renditions can do the same. One will be surprised to know how much strategising and co-ordination a sports videogame often requires. These also bring out the competitive spirits within the players and you see the same fervour that one sees on the pitch or the field. In Europe, thousands of gamers unite to play in ‘PES (Pro Evolution Soccer) Football Tournaments’ sponsored by the developer Konami. There are real cash prizes involved but besides that, everyone does have a genuinely enjoyable experience: they’re not only there to win, but to have fun. That’s one of the beauties of gaming: being able to feel genuine gratification from what appears to be an artificial medium.

However, don’t let that lead you to think gaming is about sheer mindless merrymaking. Books like 1984 and movies like Citizen Kane are thought-provoking ventures that seek to question many an event, creed or emotion. Philosophical musing and moral issues are endeavours that one does not normally associate with videogames yet that is further from the truth than you think. Deus Ex dealt with swirling Government conspiracies that were seemingly fantastical, yet were quite close to many truths. A prime example is the Metal Gear Solid series. Through the medium of gaming, Director Hideo Kojima has passed along many an ideology. One such analogy centered on the theme of dealing with ramifications of nuclear proliferation. In the award-winning MGS2, you are given enemies who display incredibly life-like AI. While confronting them you can either kill them or harmlessly tranquilise them. The fact that a videogame allows you to consider morals in such situations only hints towards the depths that can explored via this medium. Issues like preserving the past, data manipulation, being able to control society and questioning the morality of human dogmas were all major points being brought up – these are terrifyingly relevant real-world topics but gasp, they’re being discussed and pondered over in a videogame… and brilliantly so! You’ll be surprised how many of these ideologies run parallel to the musings of minds like Shakespeare and Nietzsche; videogames are becoming rather complex beasts. A key feature that is becoming prevalent in other games is this similar tendency to pass along significant messages that are relevant to the consumers, the times and various situations. Remember why kids learnt more about ‘green issues’ from Captain Planet rather than the stern Geography teacher at school? It wasn’t the messages themselves, rather the medium that changed their attitude towards accepting and assimilating the ideas. Surprisingly, games have the power to influence, and even moreso today.

The similarities between games and movies are increasing with each new game release. Gamers demand engrossing storylines, compelling characters and cinema-quality presentation in their titles. This has lead to the creation of vast, sweeping epics like the Final Fantasy series to the alluring sci-fi world of Halo. These are, in many ways, the gaming incarnations of films like The Lord of the Rings or Star Wars. Development studios now share many of Hollywood’s key assets for such games: gaffers (lighting professionals), conceptual designers, voice-actors, scriptwriters to even world-renowned music composers and directors! It’s also become in vogue to release game tie-ins of new (and old) films. Examples range from the upcoming King Kong to recent films like Batman Begins to classics like The Godfather and Star Wars. These collaborations exist due to the fact that these companies firmly appreciate gaming as a solid entertainment medium with immense commercial potential. Plus, the financial risks are justified since they are catering to a ready-made fan-base. It’s an interesting relationship that has lead to both industries using mutual talent.

Music was something less touched upon in gaming but it was a presence without which much of the experience loses it charm. From the pastoral fantasy themes in Legend of Zelda to the evocative orchestrations in Halo 2, the music has certainly evolved, but the emotional impact remains as potent as ever. Many people associate music with particular themes (as in musical themes) that appeal to their sensibilities and it’s that association that is the basis of the ‘band’: you listen to a particular band because you are receptive to their brand of music. Games like Mario and Metal Gear Solid have themes that have become famous and loved all over the world: not only because the themes are amazing (they are, really!) but because they have the organic appeal of the magic of music. But music isn’t just an accompaniment; often it is the essence of gameplay. Revolutionary titles like Amplitude and Rez have utilised the alluring power of music to build a gameplay foundation. These are ‘higher concept’ games that do away with traditional or standard game mechanics in order to appeal to a select audience. Examples are rare yet their presence is important in establishing games as art form.

Going on the topic of art form, it must be noted that there are many a title that deserve to be called true works of art. Be it from an aesthetic standpoint or from an ethereal experience, games have come closer to the intangible medium of art. Take Ico for example. Your main task is to accompany a young woman to safety by traversing through a gargantuan trap-laden castle. The premise is tried-and-true but in terms of execution it’s a far more delicate, otherworldly experience. When a game is able to evoke emotions like fear, awe, tension and hope (as well as the opposite) without the use of typical methods like gauges or even music, then it’s an entirely different beast altogether. Words like ‘evocative’ and ‘soul-stirring’ are often used to describe art or music, but they can be used, to the full essence of their meanings, for videogames in such instances. But it doesn’t have to be intangible all the time! Games can be direct showcases of creative artistry through aesthetic design as well.

Makes you think doesn’t it?

All this often leads to other trains of thought, though. If videogames are such powerful media, then they will naturally have addicting or influential tendencies as well. This leads to an issue that has raised many a head today: videogame-induced violence. While there are numerous studies that are supportive of this fact, an equal number say otherwise. However, it wouldn’t be prudent to say that violent titles like Grand Theft Auto or Mortal Kombat are good for society. There were very good reasons as to why there were so many legal ramifications when various questionable materials were found in both games. These aren’t the only offenders mind you! I myself have heard of isolated incidents where children have acted on violent urges induced by playing a particular videogame. There are also situations where people become so engrossed that they often lose awareness of reality. Health factors are also relevant when over-playing and lack of physical activity come into consideration; poor posture, eye-strain and RSI are notable side-effects although those are the results of extended play. Playing in bursts is the safest way to go. When videogames are able to manipulate emotion on such scales that rational thought is often cast aside, the possibilities are worrying. This is something that needs to be carefully regulated. However, the same case remains with R-rated or suggestive films, explicit music lyrics, et al for the rest of the media world.

So, there you have it. I may have changed your opinion or at least given you many points to ponder about. In the end, it is the mass population that will decide whether videogaming is here to stay or not.

Thursday, December 01, 2005

Ek Deshe Ek Raja Chilo...

Ek Deshe Ek Raja Chilo...


By Le Chupacabra

(uncredited)



One beginning yet so many endings. This very line would be enough captivate the audience, namely us during our toddler years, till the last word was spoken. It was a time when a little imagination, a cold glass of Tang and dim lighting were enough to let our minds free themselves from the constraints of the body and fly into a realm of fantasy where anything was possible. Those were truly sweet times, indeed.

Back then, we would cheer on the young but dauntless Prince who would venture forth, in the place of his elder brothers who had spectacularly failed, to save the lovely Princess. We would utterly despise the wicked stepmother who had so many misfortunes cast upon the daughter of her new husband, the King. And we would, of course, smile and shake our heads at the noble yet absolutely hapless Kings as they would eventually resort to some unknown Prince or his youngest son to rescue the Princess, the Kingdom or even both! There were monstrous ogres and demonic beings that needed slaying; each swipe of the sword, each grunt the hero uttered all these little things were lovingly and lavishly detailed by our nanis and buas in ways that cinema or even literature failed to convey.

My own nani would often break into melodious songs at particular points, beautifully expressing in verse what failed to be done in prose.

It was during those times that one stopped listening with ears and started feeling the tale itself within one's heart. My dadi wouldn't sing but her ghost tales were something to be savoured! It was truly an experience that was just beyond anything this material world could offer.

It's sad how we tend to be overly critical of those very tales now; marking out each of their 'foibles', pointing out 'plot-holes', making fun of the 'stereotypes' flaws that actually gave them their mystique in the first place! We laugh out that it's always the youngest Prince who wins the heart of the Princess. We joke about how the evil giant/troll/rakhkhosh was usually defeated by luck, by putting him to sleep, by finding his weak point (which by the way, was always well-protected or kept in a golden box) or a combination of the above. We now tend to counter impossible feats of heroism and bravery by stating Laws of Physics or Chemistry learned by rote. By picking apart the magic that is the heart of these stories and thrusting it upon the jagged peaks of commonsense and logic we all but destroy the true essence of such fantasies. Shows like CSI and 24 cater to us in the stead of these old yarns simply because they are an extension of our currently complicated and convoluted mindsets. Hindi serials with their layers and layers (and sub-layers) of minute twists, turns and unnecessary intricacies just simply segue well with the thinking patterns of older people regardless of whether they are or aren't like the characters in the shows. Whenever the phrase 'fairy tale' or the word 'roopkotha' pops up it's usually met with derisive snorts on the part of these people. But it's not only them, it's the same for us teenagers and yes, even the young ones of today can't get their satisfaction from simple fantasy yarns anymore. You can call it a 'generation gap'… 'modernisation'… or even 'the way it is nowadays'… but the fact remains that this magical, exquisite art of storytelling is disappearing with our grandparents' generation and you know what? - it's extremely sad.

Sometimes we need to untangle ourselves from the overly Byzantine rigours of everyday life. But this time: put away the remote control, pack up that PS2 controller and unplug those headphones instead, grab yourself a bunch of chocolate chip cookies and head over to your grandmother's house. You just might revel in the very magic that made your childhood such a memorable time!

PS2 Game Review - The Incredible Hulk: Ultimate Destruction

The Incredible Hulk: Ultimate Destruction

A PS2 Game Review
By Le Chupacabra

There’s a reason why games never let you start off with the coolest weapons or the most powerful attacks: it defeats the purpose of actually playing through it for the challenge, innit? It’d still be nice to be able to wreak utter havoc from the get go, though!

Take the ‘Incredible’ Hulk: he’s big, green and very mean (you would be too if you were that green). He’s also incredibly (pun intended) powerful. While it would be interesting to play as a semi-weakling who goes about earning his special moves, it makes no sense. Why? Because, if you want to play as the Hulk, the fun lies in being able to ‘HULK SMASH!!!’ from the second the game begins.

If being able to run amuck and just bash things up in the most outrageous of ways is what you want, this game is there to serve it up on a silver platter. With mashed-potatoes-and-gravy on the side, bless it.

The game boasts fairly nice graphics, rudimentary physics and some rather pleasing explosions. The aural aspect is also very good. The music is apt, voice-overs are suitably hammy and the sound effects just explode (pun intended, again) from your speakers. As you can see, this game isn’t about looking amazing or about having an Oscar-calibre soundtrack. The visuals and sound effects are geared towards a single purpose: to make you feel, nay… to make you become the Hulk.

The game is set across two main areas: your basic city with all manner of bridges, tall buildings, screaming pedestrians and lots of traffic and an expansive desert which teems with rocky outcrops and ‘secret’ military bases, naturally. Your objectives will have you flitting between the two to accomplish various missions with some rather tough boss battles to cull the monotony. Of course, the Hulk is anything but monotonous. The whole mission structure is simply one large euphemism for giving you the ability to just… go… wild! From the beginning, you can jump miles into the air only to come crashing down with a devastating shockwave. You can let your fists fly and turn cars, trucks and tanks into scrap metal. You can even go into a charging run that’s sure to clear your path – buildings and all. If you time it right you can even run across the side of buildings whilst charging a jump, then just power off like a bullet only to ram headfirst into the military chopper that was about to shoot you down. Combinations like running headlong into everything whilst simultaneously charging a jump and an attack are all very possible. What you can and can’t do easily depends on your imagination here! Very soon you can turn small cars into gigantic steel boxing-gloves (known in D&D circles as ‘gauntlets’) and soon after, use flattened buses as skateboards. With the former, you can proceed to mash everything with greater ease while the skateboard is just plain sadistic: think Tony Hawk’s meets Burnout! Of course it’s not only vehicles you can torture! Pick up that attacking sentry, smack him a few times around the face and then politely place him down again… only to flick him a few miles away with your gigantic green fingers. Fancy a game of golf? Use a nearby telephone pole and turn it into a DIY golf club. You don’t need to worry about losing the ball here: what do you think those scampering citizens are for, eh? Just proceed to mash Square and watch them fly away while screaming at the top of their lungs. If you maintain your streak of wreaking absolute mayhem, the police and National Security will soon begin to appear. Dispatch them as you see fit! Of course, they do start sending some rather powerful ‘Anti-Hulk’ robots after a while. Regardless of how much the game gives you for free, it’s then time to sit back and earn a few worthwhile upgrades or else you’ll be defeated all too easily. If you can’t face them, pull a Spider-Man and run up the side of the skyscrapers, keep linking your jumps and you’ll be able to clear whole city blocks without breaking sweat. Once you’ve carried out the necessary preparations needed to take them on, proceed to bash them till they’re just so many nuts and bolts! When a game is able to have cackling maniacally within a few minutes of playing, you know it’s gone and done something right!

The Hulk isn’t about considering moral ethics nor is it about solving brain-taxing puzzles. The Hulk’s graphics are nothing to write home about and its soundtrack is just okay. However, the Hulk is about being able to feel empowered with the ability to cause total chaos and destruction in the most creative ways imaginable; this game is simply about having fun. It indeed deserves the subtitle Ultimate Destruction.