Baldur’s Gate: Dark Alliance
A PS2 Game Review
By Le Chupacabra
The story is indeed simplistic at best, but its undeniably classic Dungeons & Dragons-style world still makes it an enjoyable ride. The first task (as it is in all D&D stories) is to curb the rat problem that plagues the rather voluptuous barmaid. Before you know it, you’re lead to the nest of the Thieves' Guild (who said thieves weren’t civil-minded?) that happens to run by another more powerful group. This group is also under orders from someone higher up and the hierarchy continues, constituting the major “twists” of the story.
This is a ‘dungeon-hack’ in the purest sense; you make your way through several dungeons that seem to go further underground. On the way you’ll be attacked by typical D&D fantasy creatures ranging from kobolds to bugbears to large gelatinous cubes. No, really, these lumps of Jell-O will attempt to maul you so it’s better that you hack them to bite-sized pieces quickly. This isn’t the deepest game in the world; you mostly have to attack by hammering X in between blocking (R1) and spell-casting. Despite its incredibly simplistic nature, the fighting is surprisingly addictive and very fun! The intuitive control system for micro-managing Health and Mana items and magic only helps make it more enjoyable. There are plenty of boxes to bash and treasure chests to loot which in turn contain valuable items and gold. You can pawn these items and use the gold to buy better weapons and armour from the local vendor. It’s a simplified shop system, yet the large range of products and your tight budgeting instincts make it an extremely fun mini-game. You’ll be eyeing the Flaming Bastard Sword of Defence +3 for a while and when you finally get the money to buy it, it’s quite satisfying. And then the Lightening Long Sword +5 looks enticing as well and soon enough you’ll fight against the hordes of darkness to get that little number as well. It’s a superficial mechanism which ends up offering hours of genuine fulfillment and enjoyment.
Now here comes the part that makes turns this game from a solid, fun title into an insanely addictive joy-ride: Co-operative mode.
Playing solo is nice, but when you play Dark Alliance in Co-op mode, you will have the time of your life! The fun you get out of all those gameplay mechanics I mentioned increases fifty-fold. While you cast magic at enemies from afar, your friend/sibling/relative can be hacking the enemies apart from up close. You can quietly open the door to a room and as the denizens of evil rush out, your partner takes out the welcoming party with his trusty bow-work; you rush in with your Flaming Bastard Sword to take out the rest. Teamwork has never been this exhilarating and rewarding. There’s always a rush for the boxes and chest since, despite being a team effort, its still ‘finder’s keepers’. Mutiny can often be heavy in the air as the faster Elf gets all the goodies while the slower Dwarf grumpily takes down the bugbears. This leads to a bout of competitiveness that ratchets up the fun-factor even higher. Since you also level up at different rates, it’s possible that you make even become more dependent on your stronger team-mate and once again, you’re bound by his/her trust and skill with the blade. What can seem slightly frustrating at first leads to real camaraderie and sincere gratification. It won’t be uncommon to ask your richer companion to buy you a weapon you need and then you can return the favour later; it’s real-world dealing and interaction presented with much fervour in this amazing game. Having your partner scream words of encouragement as you take the last slashes at the final boss makes the whole game one emotional rollercoaster ride. Play the game in Co-op and I swear you will not regret your time spent.
This game’s a looker, though its age will show now since it’s a 2001 title. The levels have a gritty fantasy vibe and the character designs are great, though the pseudo-isometric perspective makes it difficult to see the smaller ones. The lighting effects are divine! But the best part is the water – it has this strange, mercurial effect that’s a joy to play around with. You can entertain yourself for hours as you run around in puddles and watch how realistically the waves form and interact with you, the edges and other waves. There’s a physics lesson on waves right there kids! But trust me, the water is amazing; you must see it! The game’s music is minimalistic but the voice acting makes up for it completely. Each character is very well voice-acted and it’s joy to hear them speak their lines. There are plenty of cameos with John-Rhys Davies (Gimli of LOTR fame) voicing the dwarves while Cam Clarke (Liquid Snake from MGS) plays a meek, “I’m-so-scared-I-WILL-piss-in-my-pants” priest.
Here’s a pretty good game that you’ll enjoy by yourself. When you play with a friend, it becomes a surprisingly emotional journey that’s a pure blast. Oh and a word of advice: ‘Ball Lightening’. Remember that phrase and you’ll thank me later!