Thursday, April 27, 2006

PS2 Multiplayer Mayhem

PlayStation 2 Multiplayer Mayhem

By Le Chupacabra

Being able to snuggle into a sofa with a DualShock 2 controller in hand and a bowl of popcorn on your right side and then becoming lost in a world of high-stakes espionage, blood-and-sweat drenched martial arts battles and epic, sweeping storylines – single-player gaming is surely a great experience.

But there’s still something missing, right?

You’ll find that it’s honestly way more fun when there are other people watching you play. It’s the way they applaud when you pull off an impossibly cool combo in Devil May Cry or as they gasp alongside you with the earth-shattering revelations in MGS3: Snake Eater. That’s when the experience becomes so much more enjoyable.

And even after that, there’s another way to raise the bar for gratification: multiplayer.

Whether you’re fighting for the freedom of Earth alongside them or battling it out furiously over a single black-and-white-chequered ball against them, multiplayer is one of the highest levels of stupor-inducing fun a videogame can offer.

Here’s a small guide to help you get started on some great PS2 Multiplayer Mayhem.

You’ll need:

  • A PlayStation 2 console (the surprise is overwhelming, innit?)
  • A TV (likewise) – preferably 24” and up especially for 4-player splitscreen, but even 20” works although it’s not recommended for your preciousssss eyeses.
  • 2 (two) to 8 (eight) controllers
  • In the case of more than 2 controllers – a PS2 Multitap (max. 4 players. If you want to go further to a max. of 8 players, then you’ll need two PS2 Multitaps.)

The set-up is as usual with the A/V (Audio/Video) and power cables being connected at the regular locations. If you’re not sure about this (that is, if you’ve just bought a PS2) then please refer to the PS2 manual for guidance.

For two players, just attach the first controller as you normally do and the second one to the second port. See, easy huh? The PS2 didn’t bite, did it?

For four players, you need said Multitap. The Multitap is attached to the first controller port (the head will take up the primary memory card slot as well). Then add the controllers to the ports on the Multitap itself. Memory cards also have to be inserted into the respective slots on the Multitap to be used.

For eight players, it’s more of the same. Attach the second Multitap to the second controller port, after connecting the first Multitap. Then proceed as usual.

Now that’s done, let’s head on to the actual gaming bit!

(If you’re already versed in all things multiplayer, then skip the next two paragraph and head on to the games list below!)

Now there are essentially two kinds of multiplayer. One type is part of the main story or game mode usually in the form of Co-operative gameplay. Here, you and a friend get to play through the normal single-player mode together as two characters. The story will usually disregard the existence of the second character in that cutscenes normally show one character. It’s not a big deal and since you’re having so much fun, it’s a piddling concern.

The other mode is of course what you normally regard as Multiplayer itself. You get to take on a group of people (or one person) in the form of teams or individuals (referred to as ‘free-for-all’). This mode has a wide variety of options and gaming archetypes. For sports games, it usually ends up as team or free-for-all affairs in normal or tournament-style match sets. For action titles and First Person Shooters, you get a lot more flexibility. Common modifications include free-for-all/team Deathmatches (kill everyone/the opposing team as much as possible while sustaining minimum casualties on your side), Capture the Flag matches (capture the item – usually at the enemy ‘base’ – and bring it back to your base; victory is by scoring more captures than the opponent), Survival matches (where it’s one person versus the rest of everyone else) and others. You can also have bots which are essentially computer controlled AI characters. Bots aren’t usually as intelligent as human opponents are but they add to the numbers and do make the challenges more entertaining. Well, that’s about it in a nutshell. You can take this onto the online arena, but given the abysmal state of the ‘broadband’ (the term is putrid with the smell of sarcasm) connections here, it’s not advised. I tried it and it doesn’t work – and that was with a good ISP. If you want online gaming, stick to the PC.

Right.

Now for the games themselves! While there are literally thousands of games that support multiplayer, not all of them are good. Some are quite pathetic so I’ll list the ones that will truly kick butt and make it worth the trouble. This is still a small fraction of the great multiplayer games that the PS2 can offer. This makes an ideal starting list and if you want more, then please refer to the Internet.

  • 007 James Bond: From Russia With Love – 4P, MP
  • Baldur’s Gate: Dark Alliance – 2P, Co-Op
  • Batman: The Rise of Sin Tzu – 2P, Co-Op
  • Brian Lara Cricket International – 4P, Co-Op, MP Vs.
  • Burnout 3: Takedown – 2P, MP Vs.
  • Burnout Revenge – 2P, MP Vs.
  • Champions of Norrath: Realms of EverQuest – 4P, Co-Op
  • DarkWatch – 2P, Co-Op
  • DragonBall Z: Budokai 3 – 2P, MP Vs.
  • FIFA 06 – 4P, MP
  • Gran Turismo 4 – 2P, MP Vs.
  • Harry Potter and the Goblet of Fire – 3P, Co-Op
  • LEGO Star Wars – 2P, Co-Op
  • Lord of the Rings: The Return of the King – 2P, Co-Op
  • Mortal Kombat: Shaolin Monks – 2P, Co-Op, MP Vs.
  • Need for Speed Underground – 2P, MP Vs.
  • Need for Speed: Most Wanted – 2P, MP Vs.
  • Pro Evolution Soccer 5 – 8P, MP
  • Ratchet & Clank: Up Your Arsenal – 4P, MP
  • Sniper Elite – 2P, Co-Op, MP Vs.
  • Soul Calibur III – 2P, MP Vs.
  • Splinter Cell: Chaos Theory – 2P, Co-Op
  • SSX 3 – 2P, Co-Op
  • Star Wars Racer Revenge – 2P, MP Vs.
  • Tekken 5 – 2P, MP Vs.
  • The Chronicles of Narnia – 2P, Co-Op
  • TimeSplitters: Future Perfect – 4P, Co-Op, MP
  • Tony Hawk’s Pro Skater 4 – 2P, MP Vs.
  • Top Spin Tennis – 4P, Co-Op, MP Vs.
  • We Love Katamari – 2P, MP Vs.
  • Winning Eleven 9 International – 8P, MP
  • WWE: SmackDown Vs. Raw 2006 – 8P, MP
  • X-Men Legends II: Rise of Apocalypse – 4P, Co-Op


Terms:

xP (where x is the maximum number of players, e.g. 2P = 2 Players)

Co-Op = Co-Operative gameplay for the main story mode

MP = Normal multiplayer options as stated above

MP Vs. = Usually for fighting games, 1-on-1 gameplay


Thursday, April 13, 2006

Fiction - The Sign

The Sign

(Based on an actual event)

All the walls around him suddenly collapsed and crumbled into ashes. He choked as the dust clouds swirled and fine particles clotted his throat, his nostrils. As the dust settled, only darkness surrounded him. A mournful wailing sound reverberated all around him and stopped as suddenly as it began. Then, out of the darkness emerged a creature robed in black. Its dark eyes glinted malevolently. It pointed at him. On command, hundreds of black beings materialised and formed a circle around him. They raised their terrible shining weapons at him. The man uttered a name and begged for forgiveness, first on reflex and then in desperation. He was surprised to realise that he meant it. Fires flashed all around him and shards of white-hot pain lanced throughout his body. Then he began to fall…

The man woke up, his head jerking violently upwards. He impulsively ran his hand all across his chest area - there were no bullet holes. His ragged breathing slowed down, although his heart pumped like it had never done before. He looked around him. The room seemed unnaturally bright with almost an ethereal aura. Time, it felt, had slowed down.

Slowly the horrific dream faded away into something far worse: reality. The surreal melded into the secular and thousands of thoughts rushed in. The man carefully stood up, only to sit back down as his head spun with nausea. His entire body ached and he closed his eyes to momentarily dull the pain. It worked, but the effects were short-lived. As soon as he opened his eyelids, the throbbing pain returned afresh.

He raised his left arm to check the time - it had only been a mere three minutes since he had dozed off. Despite such an ominous nightmare, it was the most peaceful three minutes he had that whole day - and given his state of mind, it was probably the most peaceful time he had ever experienced in his life.

His beard was dank and unkempt, his eyes red-rimmed and watery. His clothes, drenched with bodily fluid, stuck to his body and felt unnaturally heavy. Or was it something else that created such an overpowering feeling of carrying an impossible burden? His bones creaked with arthritic pain, and his muscles, far past their prime, sagged and felt more like dead weights than support. This was a defeated man. Yet that fact could only be gleaned from physical appearance alone; his eyes still shone with a strange feral light - like an animal fighting fervently against the inevitable.

Time seemed to be caught in a limbo of speed - at moments it felt that it was moving along at an astonishing pace, while at others it felt like it dragged on, enunciating each painful second. During those lulls almost every fibre in his body wanted to sag and give in. However, that feeling was immediately replaced by a furious desire to do something rash, something memorable - something that would not undermine his existence and more importantly, his reputation.

The past few years of meticulous planning and procedure had culminated into a thirty-something hour siege by the notoriously demonic RAB forces. The man's emotions flared up - he knew the truth behind all the 'cross-fire' incidents. He knew how they used an iron fist to lay out justice. What angered him the most was that they had no greater purpose. No, they were not like him. What did they know about true greatness?

The only thing he had in common - and that was a feeling that was mingled with immense disgust - with the infidels was that he was not afraid to take lives whilst on the path to his goal. If one did not cull the herd, then what quality remained would deteriorate. Fear was a potent weapon and a supreme equaliser in his opinion - it allowed men to know where they belonged and what they truly were.

Visions of the future flitted in front of the man. After all, was he not like those who declared Independence those thirty-five years ago? The images of power and acceptance were suddenly and brutally replaced with him begging for forgiveness - not from the Lord to whom he prayed - but from those outside. The apparition was so sudden that it startled the man. He clenched his fists and roared obscenities at the invading forces. His voice was already hoarse from all the yelling he had done before.

As soon as he stopped, there was a silence, a deathly silence that chilled the bone. All the fighting, the explosions, the shouting - “What was their worth?” the man almost cried out to himself. He then looked up at the browning ceiling and viciously directed his thoughts at the heavens above. So what if he had killed. So what if he had gone through the path of violence. Weren't jihads a part of his religion? He had conformed to all aspects of religion, so where was his reward? The ironclad faith which he had unflinchingly believed in and which he had strongly imparted to his followers - it was beginning to fade. Or did it even exist in the first place?

He knew what was in store, he knew the consequences - yet 'knowing' accounted for nothing. He was facing a sudden stretch of darkness in front of him. All his idealistic plans for his religion were suddenly snatched away from him - a definite future shattered. He realised, only too late, that there was nothing to look forward to. Left in uncertainty, the man could feel his mind slowly unravel. If the process took any longer, he would cease to be himself. He would die and in his place would be a deranged madman. Or, would it be the other way around? Would the man that came after him be the sane one?

Random thoughts rushed through in a dizzying manner. When he had sent his family away within the early hours, was it merely for their safety or was it that their involvement might have diminished his role as the central figure. He wondered what his followers would think - that he was weak? That he could not hold onto what he believed in? That his visions were not worth it? That his activities could no longer be justified - all because of a bold move on the part of a group of infidels?

The man roared again. How could this have happened? Why could this have happened? What was happening? Questions that had just momentarily surfaced throughout the events of the day rose up in unison and threatened to overwhelm him. Unable to take the pressure of all his thoughts, his mind suddenly reverted back to the base, animal-like instincts that are ingrained in the psyche of all humans. He jumped to his feet and with seemingly clawed hands grasped the first thing he could see. He was about to rip to shreds a weathered tome that once lay on the broken table next to him. Even that seizure of pure rage could not blind him to what was written on the cover of the book. His knees buckled and he fell back into the chair. The culmination of his years to power was not in the raid but in his actions a few seconds ago - he had attempted to destroy the very book that he followed to the last letter. He found the sign unlooked for.

Whatever vestiges of morality and true religious belief that remained in this shell of a human vanished at that instance. The light from his eyes were extinguished and he was finally defeated in every way. His mind was surprisingly devoid of any thoughts - a vast emptiness only spurred on by a single course of action left for him to take. He threw up his hands in absolute rejection and thereby manifest something he had hidden in a veil of murmuring religious incantations and honeyed speeches - he never believed with his heart.

If the Almighty would not protect him, then he could salvage the same means by using His holy book. After all, to the man, it was nothing but a shield that preyed upon the religious tenets that bound the men outside - a restriction that surely did not apply to 'holy' men such as himself. Ironically, he did not forget to place a prayer hat on his head.

His final preparations complete, the man gingerly got off the damaged chair and walked towards the door into the bright sunshine outside.

On the 2nd of March, 2006, the JMB man known as Shaikh Abdur Rahman surrendered to RAB forces after a 32-hour siege.

By Le Chupacabra

Thursday, April 06, 2006

Upcoming PS2 Hits

Upcoming PS2 Hits


By Le Chupacabra

Even though the Xbox 360 is released and the PS3 is coming up by the end of the year, the current generation is far from over. Here are some upcoming games that should give you enough reasons to hold onto your hard-earned cash:

Final Fantasy XII (October 2006)
Does FF need an introduction? Once again Square-Enix is creating a stirring, magnificent adventure that will suck up atleast a hundred hours from your life! FFXII is also a complete departure from the other eleven. The main change: the combat. Now in real-time, you can see your foes before engaging them and facets like mutual foes/friends add greater twists. Lure the Mandragora towards a group of reptiles and watch the enemies go at it, while you hang back and add the finishing blows to get the EXP points! Being able to take advantage of elevation and ambush tactics will give battles a whole new layer of complexity. You can also customise your party's AI behaviour with the flexible Gambit system. Interestingly, the story is also taking a different route with emphasis on political intrigue and latent power struggles. The art design is stunning and Ivalice is teeming with interesting characters and diverse races that make the world truly come alive - par for the course for Square-Enix! Many purists aren't too pleased with the change in gameplay, while some really appreciate it. I guess it's a matter of opinion. Personally, I'm rather excited and the last proper Final Fantasy was released way back in 2001 (FFX). (The Japanese version of FFXII was released on the 16th of March, 2006 with Japan's most revered gaming magazine Famitsu - giving it the perfect score of 40/40 which was an honour bestowed upon only five other games).

Hitman: Blood Money (May 2006)
Blood Money features a tense and involving story where all members of the Agency are being neutralised by a lethal assassin - and despite your tepid relationship with the corporation, you're still on top of the newcomer's list.
The gameplay has received major upgrades especially in the vein of some much-needed close-quarters combat tactics ala Metal Gear Solid 3. There's greater emphasis on stealth and you're rewarded in kind for being a ghost in every sense of the word - being able to bribe people into denying your existence is a very cool addition indeed. Hitman's vaunted open-ended level design is taken to new heights so players can experience the game in accordance with their personal preferences. According to IO, this game will boast 'next-generation graphics' even on current-gen consoles. This is the first Hitman game to interest me and if IO make good on their promises, this looks to be a stellar title.

Kingdom Hearts II (March 2006)
It's part two… enough said! The story is now skyrocketing to truly epic proportions as the fray becomes a lot more complex with the addition of the enigmatic 13th Order and the mysterious Nobodies. Sora and Co. return to once again thwart the plans of evil alongside familiar and new faces. All the worlds from the first game are included but this time we also explore the old school world of Steamboat Willie, the magnificent Kingdom Castle and surprise, surprise… the world of The Pirates of the Caribbean! Fighting side-by-side with Capt. Jack Sparrow is now a reality you PotC fans! But that's not all; other worlds include the Pride Lands (Lion King), the Land of Dragons (Mulan), Beast's Castle (Beauty and the Beast), the virtu
al-reality realm of Tron and many more! The graphics look incredible and the fighting system has had major upgrades with all manner of new spells, context-sensitive attacks and FF-inspired Limit Breaks. Did I also mention that there's a side-story starring FFVII's Cloud Strife? (The Japanese version was released on December 2005 with Famitsu giving it an exceptional 39/40 - which means it was just a wee bit short of perfection.)

Okami (August 2006)
Yet another beyond-the-norm experience from Capcom's Clover Studios (
the makers of the surreal Killer7 and fantastic Viewtiful Joe). Here you play as the Sun God, Amaterasu, who is on Earth in the form of a white wolf. Evil has been unleashed and all the world's colour (and life) is vanishing. It's upto you to restore peoples' faith and bring back colour to all. The art style is absolutely unique; it gives the impression that you're playing through a traditional Japanese calligraphy painting. It sounds odd, but once you see it, it is utterly compelling and in fact, no words can express the ethereal artistry of it all - think Ico but with a wolf. Given that you attack with a calligraphy pen and that you can literally draw changes to the world around you with your Celestial Brush, this becomes a truly unique experience that only a PS2 can offer.

Tomb Raider: Legend (Mar-Apr 2006)
Tomb Raider is back… again! Don't run away though; this is no Angel of Darkness! Created by the minds behind the revered Legacy of Kain series,
Lara Croft is looking better than ever before. Not only does she look more realistic, she comes across as a far more believable character this time! The graphics are brilliant with the stunning artistry and architecture as expected from the crew who gave us the world of Nosgoth. The puzzles are reportedly very organic this time, requiring more lateral thinking; think less box-pushing and more fun. The action is brilliant with all manner of new moves the melds some of the shooting aspects from Max Payne and the acrobatics of Prince of Persia: Sands of Time. Just don't expect any wall-running or bullet-time, thank god. This game could very well be the one to revitalise Lady Croft and bring back her former glory.

Also worth watching out for:
Metal Gear Solid 3: Subsistence
Yakuza
Superman Returns
X-Men: Last Stand
Rogue Galaxy
Splinter Cell: Double Agent
Phantasy Star Universe
The Godfather